Wireless Enterprise Computing

Goals

  • Understand the role of wireless technologies in an enterprise architecture
  • Get hands-on experience with many client-server combinations
  • Dynamically generate a custom user-experience
  • Target content for different client devices
  • Deploy the wireless solution to multiple devices with a wide range of capabilities

Audience

Software developers who desire hands-on experience integrating a wide variety of wireless technologies with an enterprise-scale software system.

Duration

3 days

Prerequisites

The "Intro to Wireless Device Programming", "Intermediate Java Programming", "Java Programming for Wireless Devices", "Java Servlet Programming", "eXtensible Markup Language (XML)" courses (or equivalent experience) are required.

Contents

Build a server to support multiple client types
Build the web clipping experience for the Palm
Target the Blackberry with HTML
Target a cell phone with HTML
Build the WML client for a cell phone
Target any phone with VoiceXML
Target the J2ME-enabled device
Target the PC with HTML

Format

Hands-on programming exercises with a small amount of lecture

Schedule


There are no open enrollment classes currently scheduled.

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